All the Javascript!

So, I haven't really said much about this publicly, but I feel it's high time to do so. For the past twelve years, I've been focusing almost entirely on game development, looking toward that industry as my career. I heard (and ignored) time and again the warnings from friends in the industry that working in games will make it less fun to make games…

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Blog Platform Transition!

I just thought I'd let everybody know that I've just transitioned from using WordPress, the former platform I was running my blog on, to Ghost.js! So far, I've been very pleased with the platform, and transitioning the materials over from the old WordPress blog was pretty easily (I just used some simple scripts to turn my HTML formatting into Markd…

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How I Test: A Brief Foray into Test-Driven Development

So, some pretty major stuff has been happening in my life over the past couple of weeks. I've started to shift my goals away from game development (though I to intend to continue it as a hobby!) and toward software and web development. Along with starting to really enjoy development again (both returning to software & web, and doing hobby game …

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TUG Modding & Lua Programming Tutorials

So, if you've been following my Twitter feed (or on GitHub in general), you've probably noticed these already, but I've launched the first in a parallel series of tutorials! Unlike most of my tutorial series, this one I'm running over on my GitHub account rather than here on this blog. For other tutorials I write, I'm likely to keep things running …

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Unreal Engine 4: Creating Menus with Slate/C++, Part 4

Welcome to the final tutorial in the series on creating menus in Unreal Engine 4 using Slate & C++! Part 1: Introduction & Basic Menu Part 2: Style Sets Part 3: Upgrading to 4.3 and Data Binding Part 4: Advanced Widget Usage Example In this final tutorial, we're going to look at using the List View widget, described in the UnrealEngine API …

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Unreal Engine 4: Creating Menus with Slate/C++, Part 3

Welcome back to my tutorial series on creating menus in Unreal Engine 4 using Slate & C++! Part 1: Introduction & Basic Menu Part 2: Style Sets Part 3: Upgrading to 4.3 and Data Binding Part 4: Advanced Widget Usage Examples I do apologize for the long delay, I got a little caught up with school work. In the time since the last tutorial, U…

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Unreal Engine 4: Creating Menus with Slate/C++, Part 2

Welcome to the second part of my tutorial series on creating game menus with Slate & C++ in Unreal Engine 4! If you're just joining us, you can catch up with the first tutorial here. In the last tutorial, we created a very simple and rather... bland title screen/main menu for our game using Slate. A lot of you may have been put off, as I was, t…

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Unreal Engine 4: Creating Menus with Slate/C++, Part 1

Hello, and welcome to the first of a multi-part tutorial series on creating game menus with Slate in Unreal Engine. I've recently spent a lot of time working with Slate to replace some... rather ugly setups and difficult-to-maintain Canvas-based Blueprints that made up all of the menus in a game that I am currently working on with other students at…

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