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<channel>
	<title>Minalien.com &#187; Apple</title>
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		<title>iTGB #include Case Sensitivity Fix</title>
		<link>http://minalien.com/2011/05/itgb-include-case-sensitivity-fix/</link>
		<comments>http://minalien.com/2011/05/itgb-include-case-sensitivity-fix/#comments</comments>
		<pubDate>Sat, 14 May 2011 17:14:08 +0000</pubDate>
		<dc:creator>Ken</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTGB]]></category>
		<category><![CDATA[iTorque2D]]></category>
		<category><![CDATA[T2D]]></category>
		<category><![CDATA[Torque]]></category>
		<category><![CDATA[Torque Game Builder]]></category>

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		<description><![CDATA[iTGB, the iOS version of GarageGames&#8217; Torque 2D game engine (also known as Torque Game Builder), has some case-sensitivity issues within its #include directives. For default installations of Mac OS X, this isn&#8217;t going to cause any problems. But for people (like me) that chose to format their Mac&#8217;s  [...]]]></description>
			<content:encoded><![CDATA[<p>iTGB, the iOS version of GarageGames&#8217; Torque 2D game engine (also known as Torque Game Builder), has some case-sensitivity issues within its #include directives. For default installations of Mac OS X, this isn&#8217;t going to cause any problems. But for people (like me) that chose to format their Mac&#8217;s hard drive as case-sensitive, there will be some initial build errors. Here are the ones I ran into with iT2D 1.4.1 and iT2D 1.5 Preview 1:</p>
<p>File: t2d/t2dParticleEffect.cc<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;math/mrect.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;math/mRect.h&quot;</pre>
<p>File: platformiPhone/platformGL.h<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;platformIPhone/iPhoneGL2ES.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;platformiPhone/iPhoneGL2ES.h&quot;</pre>
<p>File: platformiPhone/iPhoneProfiler.h<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;core/TorqueConfig.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;core/torqueConfig.h&quot;</pre>
<p>File: platformiPhone/iPhoneUtil.h<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;game/net/tcpobject.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;game/net/tcpObject.h&quot;</pre>
<p>File: platformiPhone/iPhoneConsole.h<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;Platform/event.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;platform/event.h&quot;</pre>
<p>File: platformiPhone/iPhoneFont.mm<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;Math/mRect.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;math/mRect.h&quot;</pre>
<p>File: platformiPhone/iPhoneMutex.mm<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;util/safedelete.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;util/safeDelete.h&quot;</pre>
<p>File: platformiphone/menus/popupMenu.m&#8221;<br />
Replace:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;platform/menus/popupmenu.h&quot;</pre>
<p>With:</p>
<pre class="brush: cpp; title: ; notranslate">#include &quot;platform/menus/popupMenu.h&quot;</pre>
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